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ABOUT MISDAMNATION

In this psychological horror pixel art RPG, you play as a stripped of his identity and memories by a military experiment, Div. As you navigate through the society of Concordis, a totalitarian nightmare ruled by fear and strict laws, you must decide - who, or what, will Div become?

DO YOU DARE TO ASK
WHAT DOES IT MEAN TO BE HUMAN?

  • Disco Elysium meets OFF and twists classic dystopian literature

  • Psychological horror RPG, full of morality-based dilemmas leading to multiple endings

  • Memorable characters living in, a totalitarian, strictly class-divided world

  • Pixel art stylization with a brutalist accent

MisdamnationConceptVideo

DEMO COMING OUT AROUND THIRD QUARTER OF 2026Better not miss it!

For your own good.


ABOUT US


ABOUT US

The Gubi Games Studio is a three-person indie game studio founded by two Polish friends Nina Envvu Wójcik and Aleks Aleksaer Ch., and later joined by Marijn Ietsnut Brussel.Together they focus on creating video games that deliver meaningful messages to the world, combined with thrilling, unhinged stories, multiple branching choices, and unforgettable characters.


Aleks Aleksaer Ch.

is the co-founder of the studio, the lead animator of Misdamnation, responsible for creating all animations, from sprites to promotional content, as well as a writer.The team’s biggest horror enthusiast and probably the funniest person in the world. He is also an avid table-top RPG player.
Aleks is never far from his beloved cat, Olivia.
He graduated from the Academy of Art in Szczecin with a BA in Video Games and Virtual Reality.

Nina Envvu Wójcik

is the co-founder of the studio, creative director of Misdamnation, an illustrator and the lead writer. She also handles the studio's business management and marketing.Her passion for more psychological aspects of horror is matched only by her disdain for jump scares. She also has a soft spot for more wholesome stories.Nina goes down a new, randomized rabbit hole every 5 seconds, where she mostly gets her wildest story ideas from.She graduated from the Academy of Art in Szczecin with a BA in Video Games and Virtual Reality.

Marijn Ietsnut Brussel

is the lead programmer of Misdamnation, who tames wild graphs into actually working mechanics using his passion for coding. Thanks to him, the game's Ul looks neat as well.Marijn thrives at the intersection of creativity and technicality and likes to find unused or forgotten potential in existing technology. He is always able to see the absurd in the mundane and make something intriguing out of it, in many areas of art.Oh, and, obviously, he loves to code. A lot.He graduated from The Royal Academy of Art (KABK) in the Hague with a BA in Interactive / Media / Design